-- API CALLS
local api = loadstring(game:HttpGet("https://raw.githubusercontent.com/max0mind/lua/main/API/andromeda_api.lua"))()
local library = api.returncode("https://raw.githubusercontent.com/max0mind/lua/main/API/bracketv3.lua")
local bssapi = api.returncode("https://raw.githubusercontent.com/max0mind/lua/main/BSS/bssapi.lua")
-- Script temporary variables
local playerstatsevent = game:GetService("ReplicatedStorage").Events.RetrievePlayerStats
local statstable = playerstatsevent:InvokeServer()
local monsterspawners = game:GetService("Workspace").MonsterSpawners
local rarename
function rtsg() tab = game.ReplicatedStorage.Events.RetrievePlayerStats:InvokeServer() return tab end
function maskequip(mask) local ohString1 = "Equip" local ohTable2 = { ["Mute"] = false, ["Type"] = mask, ["Category"] = "Accessory"} game:GetService("ReplicatedStorage").Events.ItemPackageEvent:InvokeServer(ohString1, ohTable2) end
local lasttouched = nil
local done = true
local hi = false
-- Script tables
local temptable = {
version = "1.0.0",
blackfield = "Ant Field",
redfields = {},
bluefields = {},
whitefields = {},
shouldiconvertballoonnow = false,
balloondetected = false,
puffshroomdetected = false,
magnitude = 70,
blacklist = {
"e_mrFluk2281"
},
running = false,
configname = "",
tokenpath = game:GetService("Workspace").Collectibles,
started = {
vicious = false,
mondo = false,
windy = false,
ant = false,
monsters = false
},
detected = {
vicious = false,
windy = false
},
tokensfarm = false,
converting = false,
honeystart = 0,
grib = nil,
gribpos = CFrame.new(0,0,0),
honeycurrent = statstable.Totals.Honey,
dead = false,
float = false,
pepsigodmode = false,
pepsiautodig = false,
alpha = false,
beta = false,
myhiveis = false,
invis = false,
windy = nil,
sprouts = {
detected = false,
coords
},
cache = {
autofarm = false,
killmondo = false,
vicious = false,
windy = false
},
allplanters = {},
planters = {
planter = {},
cframe = {},
activeplanters = {
type = {},
id = {}
}
},
monstertypes = {"Ladybug", "Rhino", "Spider", "Scorpion", "Mantis", "Werewolf"},
["stopapypa"] = function(path, part)
local Closest
for i,v in next, path:GetChildren() do
if v.Name ~= "PlanterBulb" then
if Closest == nil then
Closest = v.Soil
else
if (part.Position - v.Soil.Position).magnitude < (Closest.Position - part.Position).magnitude then
Closest = v.Soil
end
end
end
end
return Closest
end,
coconuts = {},
crosshairs = {},
crosshair = false,
coconut = false,
act = 0,
['touchedfunction'] = function(v)
if lasttouched ~= v then
if v.Parent.Name == "FlowerZones" then
if v:FindFirstChild("ColorGroup") then
if tostring(v.ColorGroup.Value) == "Red" then
maskequip("Demon Mask")
elseif tostring(v.ColorGroup.Value) == "Blue" then
maskequip("Diamond Mask")
end
else
maskequip("Gummy Mask")
end
lasttouched = v
end
end
end,
runningfor = 0,
oldtool = rtsg()["EquippedCollector"],
['gacf'] = function(part, st)
coordd = CFrame.new(part.Position.X, part.Position.Y+st, part.Position.Z)
return coordd
end
}
local planterst = {
plantername = {},
planterid = {}
}
for i,v in next, temptable.blacklist do if v == api.nickname then game.Players.LocalPlayer:Kick("You're blacklisted! Get clapped!") end end
if temptable.honeystart == 0 then temptable.honeystart = statstable.Totals.Honey end
for i,v in next, game:GetService("Workspace").MonsterSpawners:GetDescendants() do if v.Name == "TimerAttachment" then v.Name = "Attachment" end end
for i,v in next, game:GetService("Workspace").MonsterSpawners:GetChildren() do if v.Name == "RoseBush" then v.Name = "ScorpionBush" elseif v.Name == "RoseBush2" then v.Name = "ScorpionBush2" end end
for i,v in next, game:GetService("Workspace").FlowerZones:GetChildren() do if v:FindFirstChild("ColorGroup") then if v:FindFirstChild("ColorGroup").Value == "Red" then table.insert(temptable.redfields, v.Name) elseif v:FindFirstChild("ColorGroup").Value == "Blue" then table.insert(temptable.bluefields, v.Name) end else table.insert(temptable.whitefields, v.Name) end end
local flowertable = {}
for _,z in next, game:GetService("Workspace").Flowers:GetChildren() do table.insert(flowertable, z.Position) end
local masktable = {}
for _,v in next, game:GetService("ReplicatedStorage").Accessories:GetChildren() do if string.match(v.Name, "Mask") then table.insert(masktable, v.Name) end end
local collectorstable = {}
for _,v in next, getupvalues(require(game:GetService("ReplicatedStorage").Collectors).Exists) do for e,r in next, v do table.insert(collectorstable, e) end end
local fieldstable = {}
for _,v in next, game:GetService("Workspace").FlowerZones:GetChildren() do table.insert(fieldstable, v.Name) end
local toystable = {}
for _,v in next, game:GetService("Workspace").Toys:GetChildren() do table.insert(toystable, v.Name) end
local spawnerstable = {}
for _,v in next, game:GetService("Workspace").MonsterSpawners:GetChildren() do table.insert(spawnerstable, v.Name) end
local accesoriestable = {}
for _,v in next, game:GetService("ReplicatedStorage").Accessories:GetChildren() do if v.Name ~= "UpdateMeter" then table.insert(accesoriestable, v.Name) end end
for i,v in pairs(getupvalues(require(game:GetService("ReplicatedStorage").PlanterTypes).GetTypes)) do for e,z in pairs(v) do table.insert(temptable.allplanters, e) end end
table.sort(fieldstable)
table.sort(accesoriestable)
table.sort(toystable)
table.sort(spawnerstable)
table.sort(masktable)
table.sort(temptable.allplanters)
table.sort(collectorstable)
-- float pad
local floatpad = Instance.new("Part", game:GetService("Workspace"))
floatpad.CanCollide = false
floatpad.Anchored = true
floatpad.Transparency = 1
floatpad.Name = "FloatPad"
-- cococrab
local cocopad = Instance.new("Part", game:GetService("Workspace"))
cocopad.Name = "Coconut Part"
cocopad.Anchored = true
cocopad.Transparency = 1
cocopad.Size = Vector3.new(10, 1, 10)
cocopad.Position = Vector3.new(-307.52117919922, 105.91863250732, 467.86791992188)
-- antfarm
local antpart = Instance.new("Part", workspace)
antpart.Name = "Ant Autofarm Part"
antpart.Position = Vector3.new(96, 47, 553)
antpart.Anchored = true
antpart.Size = Vector3.new(128, 1, 50)
antpart.Transparency = 1
antpart.CanCollide = false
-- config
local andromeda = {
rares = {},
priority = {},
bestfields = {
red = "Pepper Patch",
white = "Coconut Field",
blue = "Stump Field"
},
blacklistedfields = {},
killerandromeda = {},
toggles = {
autofarm = false,
farmclosestleaf = false,
farmbubbles = false,
autodig = false,
farmrares = false,
rgbui = false,
farmflower = false,
farmfuzzy = false,
farmcoco = false,
farmflame = false,
farmclouds = false,
killmondo = false,
killvicious = false,
loopspeed = false,
loopjump = false,
autoquest = false,
autoboosters = false,
autodispense = false,
clock = false,
freeantpass = false,
honeystorm = false,
autodoquest = false,
disableseperators = false,
npctoggle = false,
loopfarmspeed = false,
mobquests = false,
traincrab = false,
avoidmobs = false,
farmsprouts = false,
farmunderballoons = false,
farmsnowflakes = false,
collectgingerbreads = false,
collectcrosshairs = false,
farmpuffshrooms = false,
tptonpc = false,
donotfarmtokens = false,
convertballoons = false,
autostockings = false,
autosamovar = false,
autoonettart = false,
autocandles = false,
autofeast = false,
autoplanters = false,
autokillmobs = false,
autoant = false,
killwindy = false,
godmode = false
},
vars = {
field = "Ant Field",
convertat = 100,
farmspeed = 60,
prefer = "Tokens",
walkspeed = 70,
jumppower = 70,
npcprefer = "All Quests",
farmtype = "Walk",
monstertimer = 3
},
dispensesettings = {
blub = false,
straw = false,
treat = false,
coconut = false,
glue = false,
rj = false,
white = false,
red = false,
blue = false
}
}
local defaultandromeda = andromeda
-- functions
function statsget() local StatCache = require(game.ReplicatedStorage.ClientStatCache) local stats = StatCache:Get() return stats end
function farm(trying)
if andromeda.toggles.loopfarmspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = andromeda.vars.farmspeed end
api.humanoid():MoveTo(trying.Position)
repeat task.wait() until (trying.Position-api.humanoidrootpart().Position).magnitude <=4 or not IsToken(trying) or not temptable.running
end
function disableall()
if andromeda.toggles.autofarm and not temptable.converting then
temptable.cache.autofarm = true
andromeda.toggles.autofarm = false
end
if andromeda.toggles.killmondo and not temptable.started.mondo then
andromeda.toggles.killmondo = false
temptable.cache.killmondo = true
end
if andromeda.toggles.killvicious and not temptable.started.vicious then
andromeda.toggles.killvicious = false
temptable.cache.vicious = true
end
if andromeda.toggles.killwindy and not temptable.started.windy then
andromeda.toggles.killwindy = false
temptable.cache.windy = true
end
end
function enableall()
if temptable.cache.autofarm then
andromeda.toggles.autofarm = true
temptable.cache.autofarm = false
end
if temptable.cache.killmondo then
andromeda.toggles.killmondo = true
temptable.cache.killmondo = false
end
if temptable.cache.vicious then
andromeda.toggles.killvicious = true
temptable.cache.vicious = false
end
if temptable.cache.windy then
andromeda.toggles.killwindy = true
temptable.cache.windy = false
end
end
function gettoken(v3)
if not v3 then
v3 = fieldposition
end
task.wait()
for e,r in next, game:GetService("Workspace").Collectibles:GetChildren() do
if tonumber((r.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/1.4 and (v3-r.Position).magnitude <= temptable.magnitude then
farm(r)
end
end
end
function makesprinklers()
sprinkler = rtsg().EquippedSprinkler
e = 1
if sprinkler == "Basic Sprinkler" or sprinkler == "The Supreme Saturator" then
e = 1
elseif sprinkler == "Silver Soakers" then
e = 2
elseif sprinkler == "Golden Gushers" then
e = 3
elseif sprinkler == "Diamond Drenchers" then
e = 4
end
for i = 1, e do
k = api.humanoid().JumpPower
if e ~= 1 then api.humanoid().JumpPower = 70 api.humanoid().Jump = true task.wait(.2) end
game.ReplicatedStorage.Events.PlayerActivesCommand:FireServer({["Name"] = "Sprinkler Builder"})
if e ~= 1 then api.humanoid().JumpPower = k task.wait(1) end
end
end
function killmobs()
for i,v in pairs(game:GetService("Workspace").MonsterSpawners:GetChildren()) do
if v:FindFirstChild("Territory") then
if v.Name ~= "Commando Chick" and v.Name ~= "CoconutCrab" and v.Name ~= "StumpSnail" and v.Name ~= "TunnelBear" and v.Name ~= "King Beetle Cave" and not v.Name:match("CaveMonster") and not v:FindFirstChild("TimerLabel", true).Visible then
if v.Name:match("Werewolf") then
monsterpart = game:GetService("Workspace").Territories.WerewolfPlateau.w
elseif v.Name:match("Mushroom") then
monsterpart = game:GetService("Workspace").Territories.MushroomZone.Part
else
monsterpart = v.Territory.Value
end
api.humanoidrootpart().CFrame = monsterpart.CFrame
repeat api.humanoidrootpart().CFrame = monsterpart.CFrame avoidmob() task.wait(1) until v:FindFirstChild("TimerLabel", true).Visible
for i = 1, 4 do gettoken(monsterpart.Position) end
end
end
end
end
function IsToken(token)
if not token then
return false
end
if not token.Parent then return false end
if token then
if token.Orientation.Z ~= 0 then
return false
end
if token:FindFirstChild("FrontDecal") then
else
return false
end
if not token.Name == "C" then
return false
end
if not token:IsA("Part") then
return false
end
return true
else
return false
end
end
function check(ok)
if not ok then
return false
end
if not ok.Parent then return false end
return true
end
function getplanters()
table.clear(planterst.plantername)
table.clear(planterst.planterid)
for i,v in pairs(debug.getupvalues(require(game:GetService("ReplicatedStorage").LocalPlanters).LoadPlanter)[4]) do
if v.GrowthPercent == 1 and v.IsMine then
table.insert(planterst.plantername, v.Type)
table.insert(planterst.planterid, v.ActorID)
end
end
end
function farmant()
antpart.CanCollide = true
temptable.started.ant = true
anttable = {left = true, right = false}
temptable.oldtool = rtsg()['EquippedCollector']
game.ReplicatedStorage.Events.ItemPackageEvent:InvokeServer("Equip",{["Mute"] = true,["Type"] = "Spark Staff",["Category"] = "Collector"})
game.ReplicatedStorage.Events.ToyEvent:FireServer("Ant Challenge")
andromeda.toggles.autodig = true
acl = CFrame.new(127, 48, 547)
acr = CFrame.new(65, 48, 534)
task.wait(1)
game.ReplicatedStorage.Events.PlayerActivesCommand:FireServer({["Name"] = "Sprinkler Builder"})
api.humanoidrootpart().CFrame = api.humanoidrootpart().CFrame + Vector3.new(0, 15, 0)
task.wait(3)
repeat
task.wait()
for i,v in next, game.Workspace.Toys["Ant Challenge"].Obstacles:GetChildren() do
if v:FindFirstChild("Root") then
if (v.Root.Position-api.humanoidrootpart().Position).magnitude <= 40 and anttable.left then
api.humanoidrootpart().CFrame = acr
anttable.left = false anttable.right = true
wait(.1)
elseif (v.Root.Position-api.humanoidrootpart().Position).magnitude <= 40 and anttable.right then
api.humanoidrootpart().CFrame = acl
anttable.left = true anttable.right = false
wait(.1)
end
end
end
until game:GetService("Workspace").Toys["Ant Challenge"].Busy.Value == false
task.wait(1)
game.ReplicatedStorage.Events.ItemPackageEvent:InvokeServer("Equip",{["Mute"] = true,["Type"] = temptable.oldtool,["Category"] = "Collector"})
temptable.started.ant = false
antpart.CanCollide = false
end
function collectplanters()
getplanters()
for i,v in pairs(planterst.plantername) do
if api.partwithnamepart(v, game:GetService("Workspace").Planters) and api.partwithnamepart(v, game:GetService("Workspace").Planters):FindFirstChild("Soil") then
soil = api.partwithnamepart(v, game:GetService("Workspace").Planters).Soil
api.humanoidrootpart().CFrame = soil.CFrame
game:GetService("ReplicatedStorage").Events.PlanterModelCollect:FireServer(planterst.planterid[i])
task.wait(.5)
game:GetService("ReplicatedStorage").Events.PlayerActivesCommand:FireServer({["Name"] = v.." Planter"})
for i = 1, 5 do gettoken(soil.Position) end
task.wait(2)
end
end
end
function getprioritytokens()
task.wait()
if temptable.running == false then
for e,r in next, game:GetService("Workspace").Collectibles:GetChildren() do
if r:FindFirstChildOfClass("Decal") then
local aaaaaaaa = string.split(r:FindFirstChildOfClass("Decal").Texture, 'rbxassetid://')[2]
if aaaaaaaa ~= nil and api.findvalue(andromeda.priority, aaaaaaaa) then
if r.Name == game.Players.LocalPlayer.Name and not r:FindFirstChild("got it") or tonumber((r.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/1.4 and not r:FindFirstChild("got it") then
farm(r) local val = Instance.new("IntValue",r) val.Name = "got it" break
end
end
end
end
end
end
function gethiveballoon()
task.wait()
result = false
for i,hive in next, game:GetService("Workspace").Honeycombs:GetChildren() do
task.wait()
if hive:FindFirstChild("Owner") and hive:FindFirstChild("SpawnPos") then
if tostring(hive.Owner.Value) == game.Players.LocalPlayer.Name then
for e,balloon in next, game:GetService("Workspace").Balloons.HiveBalloons:GetChildren() do
task.wait()
if balloon:FindFirstChild("BalloonRoot") then
if (balloon.BalloonRoot.Position-hive.SpawnPos.Value.Position).magnitude < 15 then
result = true
break
end
end
end
end
end
end
return result
end
function converthoney()
task.wait(0)
if temptable.converting then
if game.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.TextBox.Text ~= "Stop Making Honey" and game.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.BackgroundColor3 ~= Color3.new(201, 39, 28) or (game:GetService("Players").LocalPlayer.SpawnPos.Value.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > 10 then
api.tween(1, game:GetService("Players").LocalPlayer.SpawnPos.Value * CFrame.fromEulerAnglesXYZ(0, 110, 0) + Vector3.new(0, 0, 9))
task.wait(.9)
if game.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.TextBox.Text ~= "Stop Making Honey" and game.Players.LocalPlayer.PlayerGui.ScreenGui.ActivateButton.BackgroundColor3 ~= Color3.new(201, 39, 28) or (game:GetService("Players").LocalPlayer.SpawnPos.Value.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > 10 then game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking") end
task.wait(.1)
end
end
end
function closestleaf()
for i,v in next, game.Workspace.Flowers:GetChildren() do
if temptable.running == false and tonumber((v.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
farm(v)
break
end
end
end
function getbubble()
for i,v in next, game.workspace.Particles:GetChildren() do
if string.find(v.Name, "Bubble") and temptable.running == false and tonumber((v.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
farm(v)
break
end
end
end
function getballoons()
for i,v in next, game:GetService("Workspace").Balloons.FieldBalloons:GetChildren() do
if v:FindFirstChild("BalloonRoot") and v:FindFirstChild("PlayerName") then
if v:FindFirstChild("PlayerName").Value == game.Players.LocalPlayer.Name then
if tonumber((v.BalloonRoot.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
api.walkTo(v.BalloonRoot.Position)
end
end
end
end
end
function getflower()
flowerrrr = flowertable[math.random(#flowertable)]
if tonumber((flowerrrr-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) <= temptable.magnitude/1.4 and tonumber((flowerrrr-fieldposition).magnitude) <= temptable.magnitude/1.4 then
if temptable.running == false then
if andromeda.toggles.loopfarmspeed then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = andromeda.vars.farmspeed
end
api.walkTo(flowerrrr)
end
end
end
function getcloud()
for i,v in next, game:GetService("Workspace").Clouds:GetChildren() do
e = v:FindFirstChild("Plane")
if e and tonumber((e.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
api.walkTo(e.Position)
end
end
end
function getcoco(v)
if temptable.coconut then repeat task.wait() until not temptable.coconut end
temptable.coconut = true
api.tween(.1, v.CFrame)
repeat task.wait() api.walkTo(v.Position) until not v.Parent
task.wait(.1)
temptable.coconut = false
table.remove(temptable.coconuts, table.find(temptable.coconuts, v))
end
function getfuzzy()
pcall(function()
for i,v in next, game.workspace.Particles:GetChildren() do
if v.Name == "DustBunnyInstance" and temptable.running == false and tonumber((v.Plane.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
if v:FindFirstChild("Plane") then
farm(v:FindFirstChild("Plane"))
break
end
end
end
end)
end
function getflame()
for i,v in next, game:GetService("Workspace").PlayerFlames:GetChildren() do
if tonumber((v.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude) < temptable.magnitude/1.4 then
farm(v)
break
end
end
end
function avoidmob()
for i,v in next, game:GetService("Workspace").Monsters:GetChildren() do
if v:FindFirstChild("Head") then
if (v.Head.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude < 30 and api.humanoid():GetState() ~= Enum.HumanoidStateType.Freefall then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end
end
end
end
function getcrosshairs(v)
if v.BrickColor ~= BrickColor.new("Lime green") and v.BrickColor ~= BrickColor.new("Flint") then
if temptable.crosshair then repeat task.wait() until not temptable.crosshair end
temptable.crosshair = true
api.walkTo(v.Position)
repeat task.wait() api.walkTo(v.Position) until not v.Parent or v.BrickColor == BrickColor.new("Forest green")
task.wait(.1)
temptable.crosshair = false
table.remove(temptable.crosshairs, table.find(temptable.crosshairs, v))
else
table.remove(temptable.crosshairs, table.find(temptable.crosshairs, v))
end
end
function makequests()
for i,v in next, game:GetService("Workspace").NPCs:GetChildren() do
if v.Name ~= "Ant Challenge Info" and v.Name ~= "Bubble Bee Man 2" and v.Name ~= "Wind Shrine" and v.Name ~= "Gummy Bear" then if v:FindFirstChild("Platform") then if v.Platform:FindFirstChild("AlertPos") then if v.Platform.AlertPos:FindFirstChild("AlertGui") then if v.Platform.AlertPos.AlertGui:FindFirstChild("ImageLabel") then
image = v.Platform.AlertPos.AlertGui.ImageLabel
button = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.ActivateButton.MouseButton1Click
if image.ImageTransparency == 0 then
if andromeda.toggles.tptonpc then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Platform.Position.X, v.Platform.Position.Y+3, v.Platform.Position.Z)
task.wait(1)
else
api.tween(2,CFrame.new(v.Platform.Position.X, v.Platform.Position.Y+3, v.Platform.Position.Z))
task.wait(3)
end
for b,z in next, getconnections(button) do z.Function() end
task.wait(8)
if image.ImageTransparency == 0 then
for b,z in next, getconnections(button) do z.Function() end
end
task.wait(2)
end
end
end end end end end
end
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Cherrysploit | Bee Swarm Simulator", HidePremium = false, SaveConfig = true, ConfigFolder = "Bss"})
local Tab1 = Window:MakeTab({
Name = "Farming",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab1:AddSection({
Name = "Farming"
})
Tab1:AddDropdown({
Name = "Fields",
Default = "1",
Options = fieldstable,
Callback = function(String)
andromeda.vars.field = String
end
})
Tab1:AddToggle({
Name = "Auto-Farm",
Default = false,
Callback = function(Value)
andromeda.toggles.autofarm = Value
end
})
Tab1:AddToggle({
Name = "Auto-Dig",
Default = false,
Callback = function(Value)
andromeda.toggles.autodig = Value
end
})
local Section = Tab1:AddSection({
Name = "Farming Settings"
})
Tab1:AddSlider({
Name = "Convert At",
Min = 0,
Max = 100,
Default = 100,
Color = Color3.fromRGB(255,0,0),
Increment = 1,
ValueName = "%",
Callback = function(Value)
andromeda.vars.convertat = Value
end
})
Tab1:AddSlider({
Name = "Auto-Farm Speed",
Min = 16,
Max = 100,
Default = 30,
Color = Color3.fromRGB(255,0,0),
Increment = 1,
ValueName = "Speed",
Callback = function(Value)
andromeda.vars.farmspeed = Value
end
})
Tab1:AddToggle({
Name = "Use Farm Speed",
Default = false,
Callback = function(Value)
andromeda.toggles.loopfarmspeed = Value
end
})
local Section = Tab1:AddSection({
Name = "Other Farms"
})
Tab1:AddToggle({
Name = "Place Sprinklers",
Default = false,
Callback = function(State)
andromeda.toggles.autosprinkler = State
end
})
Tab1:AddToggle({
Name = "Convert Hive Balloon",
Default = false,
Callback = function(State)
andromeda.toggles.convertballoons = State
end
})
Tab1:AddToggle({
Name = "Farm Bubbles",
Default = false,
Callback = function(State)
andromeda.toggles.farmbubbles = State
end
})
Tab1:AddToggle({
Name = "Farm Flames",
Default = false,
Callback = function(State)
andromeda.toggles.farmflame = State
end
})
Tab1:AddToggle({
Name = "Farm Coconuts / Star Shower",
Default = false,
Callback = function(State)
andromeda.toggles.farmcoco = State
end
})
Tab1:AddToggle({
Name = "Farm Precise Crosshairs",
Default = false,
Callback = function(State)
andromeda.toggles.collectcrosshairs = State
end
})
Tab1:AddToggle({
Name = "Farm Fuzzy Bombs",
Default = false,
Callback = function(State)
andromeda.toggles.farmfuzzy = State
end
})
Tab1:AddToggle({
Name = "Farm Under Balloons",
Default = false,
Callback = function(State)
andromeda.toggles.farmunderballoons = State
end
})
Tab1:AddToggle({
Name = "Farm Under Clouds",
Default = false,
Callback = function(State)
andromeda.toggles.farmclouds = State
end
})
Tab1:AddToggle({
Name = "Farm Sprouts",
Default = false,
Callback = function(State)
andromeda.toggles.farmsprouts = State
end
})
Tab1:AddToggle({
Name = "Farm Puffshrooms",
Default = false,
Callback = function(State)
andromeda.toggles.farmpuffshrooms = State
end
})
Tab1:AddToggle({
Name = "Auto Planters",
Default = false,
Callback = function(Value)
andromeda.toggles.autoplanters = Value
end
})
Tab1:AddToggle({
Name = "Farm Leaves",
Default = false,
Callback = function(Value)
andromeda.toggles.farmclosestleaf = Value
end
})
Tab1:AddToggle({
Name = "Autofarm Tickets",
Default = false,
Callback = function(Value)
_G.Condition = State -- true turns it on, false turns it off
while _G.Condition == true do
if v.CFrame.YVector.Y == 1 then if v.Transparency == 0 then decal = v:FindFirstChildOfClass("Decal") if decal.Texture == '1674871631' or decal.Texture == "rbxassetid://1674871631" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame break end end end end
wait(1)
end
})
Tab1:AddToggle({
Name = "Autofarm Snowflakes",
Default = false,
Callback = function(State)
andromeda.toggles.farmsnowflakes = State
end
})
local Section = Tab1:AddSection({
Name = "Dispensers"
})
Tab1:AddToggle({
Name = "Auto-Dispense Blueberries",
Default = false,
Callback = function(Value)
getgenv().Blue = (Value)
while getgenv().Blue == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blueberry Dispenser")
wait(1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Dispense Strawberries",
Default = false,
Callback = function(Value)
getgenv().Red = (Value)
while getgenv().Red == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Strawberry Dispenser")
wait(1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Dispense Treats",
Default = false,
Callback = function(Value)
getgenv().Brown = (Value)
while getgenv().Brown == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Treat Dispenser")
wait(1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Dispense Coconuts",
Default = false,
Callback = function(Value)
getgenv().COcoco = (Value)
while getgenv().COcoco == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Coconut Dispenser")
wait(1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Dispense Glue",
Default = false,
Callback = function(Value)
getgenv().White = (Value)
while getgenv().White == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Glue Dispenser")
wait(1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Use Wealth Clock",
Default = false,
Callback = function(Value)
getgenv().llllllll = (Value)
while getgenv().llllllll == true do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Wealth Clock")
wait(0.1)
end
end
})
local Section = Tab1:AddSection({
Name = "Field Boosters"
})
Tab1:AddToggle({
Name = "Auto-Use Regular Field Booster",
Default = false,
Callback = function(Value)
getgenv().lll = (Value)
while getgenv().lll == true do
game.ReplicatedStorage.Events.ToyEvent:FireServer("Field Booster")
wait(0.1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Use Red Field Booster",
Default = false,
Callback = function(Value)
getgenv().lll = (Value)
while getgenv().lll == true do
game.ReplicatedStorage.Events.ToyEvent:FireServer("Red Field Booster")
wait(0.1)
end
end
})
Tab1:AddToggle({
Name = "Auto-Use Blue Field Booster",
Default = false,
Callback = function(Value)
getgenv().lll = (Value)
while getgenv().lll == true do
game.ReplicatedStorage.Events.ToyEvent:FireServer("Blue Field Booster")
wait(0.1)
end
end
})
local Tab2 = Window:MakeTab({
Name = "Combat",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local Section = Tab2:AddSection({
Name = "Combat"
})
Tab2:AddToggle({
Name = "Auto-Kill Viscious Bee",
Default = false,
Callback = function(State)
andromeda.toggles.killvicious = State
end
})
Tab2:AddToggle({
Name = "Auto-Kill Windy Bee",
Default = false,
Callback = function(State)
andromeda.toggles.killwindy = State
end
})
task.spawn(function() while task.wait() do
if andromeda.toggles.autofarm then
if andromeda.toggles.farmcoco then getcoco() end
if andromeda.toggles.collectcrosshairs then getcrosshairs() end
if andromeda.toggles.farmflame then getflame() end
if andromeda.toggles.farmfuzzy then getfuzzy() end
end
end end)
game.Workspace.Particles.ChildAdded:Connect(function(v)
if not temptable.started.vicious and not temptable.started.ant then
if v.Name == "WarningDisk" and not temptable.started.vicious and andromeda.toggles.autofarm and not temptable.started.ant and andromeda.toggles.farmcoco and (v.Position-api.humanoidrootpart().Position).magnitude < temptable.magnitude and not temptable.converting then
table.insert(temptable.coconuts, v)
getcoco(v)
gettoken()
elseif v.Name == "Crosshair" and v ~= nil and v.BrickColor ~= BrickColor.new("Forest green") and not temptable.started.ant and v.BrickColor ~= BrickColor.new("Flint") and (v.Position-api.humanoidrootpart().Position).magnitude < temptable.magnitude and andromeda.toggles.autofarm and andromeda.toggles.collectcrosshairs and not temptable.converting then
if #temptable.crosshairs <= 3 then
table.insert(temptable.crosshairs, v)
getcrosshairs(v)
gettoken()
end
end
end
end)
task.spawn(function() while task.wait() do
if andromeda.toggles.autofarm then
temptable.magnitude = 70
if game.Players.LocalPlayer.Character:FindFirstChild("ProgressLabel",true) then
local pollenprglbl = game.Players.LocalPlayer.Character:FindFirstChild("ProgressLabel",true)
maxpollen = tonumber(pollenprglbl.Text:match("%d+$"))
local pollencount = game.Players.LocalPlayer.CoreStats.Pollen.Value
pollenpercentage = pollencount/maxpollen*100
fieldselected = game:GetService("Workspace").FlowerZones[andromeda.vars.field]
if andromeda.toggles.autodoquest and game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menus.Children.Quests.Content:FindFirstChild("Frame") then
for i,v in next, game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Menus.Children.Quests:GetDescendants() do
if v.Name == "Description" then
if string.match(v.Parent.Parent.TitleBar.Text, andromeda.vars.npcprefer) or andromeda.vars.npcprefer == "All Quests" and not string.find(v.Text, "Puffshroom") then
pollentypes = {'White Pollen', "Red Pollen", "Blue Pollen", "Blue Flowers", "Red Flowers", "White Flowers"}
text = v.Text
if api.returnvalue(fieldstable, text) and not string.find(v.Text, "Complete!") and not api.findvalue(andromeda.blacklistedfields, api.returnvalue(fieldstable, text)) then
d = api.returnvalue(fieldstable, text)
fieldselected = game:GetService("Workspace").FlowerZones[d]
break
elseif api.returnvalue(pollentypes, text) and not string.find(v.Text, 'Complete!') then
d = api.returnvalue(pollentypes, text)
if d == "Blue Flowers" or d == "Blue Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[andromeda.bestfields.blue]
break
elseif d == "White Flowers" or d == "White Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[andromeda.bestfields.white]
break
elseif d == "Red Flowers" or d == "Red Pollen" then
fieldselected = game:GetService("Workspace").FlowerZones[andromeda.bestfields.red]
break
end
end
end
end
end
else
fieldselected = game:GetService("Workspace").FlowerZones[andromeda.vars.field]
end
fieldpos = CFrame.new(fieldselected.Position.X, fieldselected.Position.Y+3, fieldselected.Position.Z)
fieldposition = fieldselected.Position
if temptable.sprouts.detected and temptable.sprouts.coords and andromeda.toggles.farmsprouts then
fieldposition = temptable.sprouts.coords.Position
fieldpos = temptable.sprouts.coords
end
if andromeda.toggles.farmpuffshrooms and game.Workspace.Happenings.Puffshrooms:FindFirstChildOfClass("Model") then
if api.partwithnamepart("Mythic", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Mythic", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Legendary", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Legendary", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Epic", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Epic", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
elseif api.partwithnamepart("Rare", game.Workspace.Happenings.Puffshrooms) then
temptable.magnitude = 25
fieldpos = api.partwithnamepart("Rare", game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
else
temptable.magnitude = 25
fieldpos = api.getbiggestmodel(game.Workspace.Happenings.Puffshrooms):FindFirstChild("Puffball Stem").CFrame
fieldposition = fieldpos.Position
end
end
if tonumber(pollenpercentage) < tonumber(andromeda.vars.convertat) then
if not temptable.tokensfarm then
api.tween(2, fieldpos)
task.wait(2)
temptable.tokensfarm = true
if andromeda.toggles.autosprinkler then makesprinklers() end
else
if andromeda.toggles.killmondo then
while andromeda.toggles.killmondo and game.Workspace.Monsters:FindFirstChild("Mondo Chick (Lvl 8)") and not temptable.started.vicious and not temptable.started.monsters do
temptable.started.mondo = true
while game.Workspace.Monsters:FindFirstChild("Mondo Chick (Lvl 8)") do
disableall()
game:GetService("Workspace").Map.Ground.HighBlock.CanCollide = false
mondopition = game.Workspace.Monsters["Mondo Chick (Lvl 8)"].Head.Position
api.tween(1, CFrame.new(mondopition.x, mondopition.y - 60, mondopition.z))
task.wait(1)
temptable.float = true
end
task.wait(.5) game:GetService("Workspace").Map.Ground.HighBlock.CanCollide = true temptable.float = false api.tween(.5, CFrame.new(73.2, 176.35, -167)) task.wait(1)
for i = 0, 50 do
gettoken(CFrame.new(73.2, 176.35, -167).Position)
end
enableall()
api.tween(2, fieldpos)
temptable.started.mondo = false
end
end
if (fieldposition-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > temptable.magnitude then
api.tween(2, fieldpos)
task.wait(2)
if andromeda.toggles.autosprinkler then makesprinklers() end
end
getprioritytokens()
if andromeda.toggles.avoidmobs then avoidmob() end
if andromeda.toggles.farmclosestleaf then closestleaf() end
if andromeda.toggles.farmbubbles then getbubble() end
if andromeda.toggles.farmclouds then getcloud() end
if andromeda.toggles.farmunderballoons then getballoons() end
if not andromeda.toggles.donotfarmtokens and done then gettoken() end
if not andromeda.toggles.farmflower then getflower() end
end
elseif tonumber(pollenpercentage) >= tonumber(andromeda.vars.convertat) then
temptable.tokensfarm = false
api.tween(2, game:GetService("Players").LocalPlayer.SpawnPos.Value * CFrame.fromEulerAnglesXYZ(0, 110, 0) + Vector3.new(0, 0, 9))
task.wait(2)
temptable.converting = true
repeat
converthoney()
until game.Players.LocalPlayer.CoreStats.Pollen.Value == 0
if andromeda.toggles.convertballoons and gethiveballoon() then
task.wait(6)
repeat
task.wait()
converthoney()
until gethiveballoon() == false or not andromeda.toggles.convertballoons
end
temptable.converting = false
temptable.act = temptable.act + 1
task.wait(6)
if andromeda.toggles.autoant and not game:GetService("Workspace").Toys["Ant Challenge"].Busy.Value and rtsg().Eggs.AntPass > 0 then farmant() end
if andromeda.toggles.autoquest then makequests() end
if andromeda.toggles.autoplanters then collectplanters() end
if andromeda.toggles.autokillmobs then
if temptable.act >= andromeda.vars.monstertimer then
temptable.started.monsters = true
temptable.act = 0
killmobs()
temptable.started.monsters = false
end
end
end
end
end end end)
task.spawn(function()
while task.wait(1) do
if andromeda.toggles.killvicious and temptable.detected.vicious and temptable.converting == false and not temptable.started.monsters then
temptable.started.vicious = true
disableall()
local vichumanoid = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Vicious") do
if string.find(v.Name, "Vicious") then
api.tween(1,CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(1)
api.tween(0.5, CFrame.new(v.Position.x, v.Position.y, v.Position.z)) task.wait(.5)
end
end
end
for i,v in next, game.workspace.Particles:GetChildren() do
for x in string.gmatch(v.Name, "Vicious") do
while andromeda.toggles.killvicious and temptable.detected.vicious do task.wait() if string.find(v.Name, "Vicious") then
for i=1, 4 do temptable.float = true vichumanoid.CFrame = CFrame.new(v.Position.x+10, v.Position.y, v.Position.z) task.wait(.3)
end
end end
end
end
enableall()
task.wait(1)
temptable.float = false
temptable.started.vicious = false
end
end
end)
task.spawn(function() while task.wait() do
if andromeda.toggles.killwindy and temptable.detected.windy and not temptable.converting and not temptable.started.vicious and not temptable.started.mondo and not temptable.started.monsters then
temptable.started.windy = true
wlvl = "" aw = false awb = false -- some variable for autowindy, yk?
disableall()
while andromeda.toggles.killwindy and temptable.detected.windy do
if not aw then
for i,v in pairs(workspace.Monsters:GetChildren()) do
if string.find(v.Name, "Windy") then wlvl = v.Name aw = true -- we found windy!
end
end
end
if aw then
for i,v in pairs(workspace.Monsters:GetChildren()) do
if string.find(v.Name, "Windy") then
if v.Name ~= wlvl then
temptable.float = false task.wait(5) for i =1, 5 do gettoken(api.humanoidrootpart().Position) end -- collect tokens :yessir:
wlvl = v.Name
end
end
end
end
if not awb then api.tween(1,temptable.gacf(temptable.windy, 5)) task.wait(1) awb = true end
if awb and temptable.windy.Name == "Windy" then
api.humanoidrootpart().CFrame = temptable.gacf(temptable.windy, 25) temptable.float = true task.wait()
end
end
enableall()
temptable.float = false
temptable.started.windy = false
end
end end)
task.spawn(function() while task.wait(0.001) do
if andromeda.toggles.traincrab then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-259, 111.8, 496.4) * CFrame.fromEulerAnglesXYZ(0, 110, 90) temptable.float = true temptable.float = false end
if andromeda.toggles.farmrares then for k,v in next, game.workspace.Collectibles:GetChildren() do if v.CFrame.YVector.Y == 1 then if v.Transparency == 0 then decal = v:FindFirstChildOfClass("Decal") for e,r in next, andromeda.rares do if decal.Texture == r or decal.Texture == "rbxassetid://"..r then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame break end end end end end end
if andromeda.toggles.autodig then workspace.NPCs.Onett.Onett["Porcelain Dipper"].ClickEvent:FireServer() if game.Players.LocalPlayer then if game.Players.LocalPlayer.Character then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) then clickevent = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("ClickEvent", true) or nil end end end if clickevent then clickevent:FireServer() end end end
end end)
game:GetService("Workspace").Particles.Folder2.ChildAdded:Connect(function(child)
if child.Name == "Sprout" then
temptable.sprouts.detected = true
temptable.sprouts.coords = child.CFrame
end
end)
game:GetService("Workspace").Particles.Folder2.ChildRemoved:Connect(function(child)
if child.Name == "Sprout" then
task.wait(30)
temptable.sprouts.detected = false
temptable.sprouts.coords = ""
end
end)
Workspace.Particles.ChildAdded:Connect(function(instance)
if string.find(instance.Name, "Vicious") then
temptable.detected.vicious = true
end
end)
Workspace.Particles.ChildRemoved:Connect(function(instance)
if string.find(instance.Name, "Vicious") then
temptable.detected.vicious = false
end
end)
game:GetService("Workspace").NPCBees.ChildAdded:Connect(function(v)
if v.Name == "Windy" then
task.wait(3) temptable.windy = v temptable.detected.windy = true
end
end)
game:GetService("Workspace").NPCBees.ChildRemoved:Connect(function(v)
if v.Name == "Windy" then
task.wait(3) temptable.windy = nil temptable.detected.windy = false
end
end)
task.spawn(function() while task.wait(.1) do
if not temptable.converting then
if andromeda.toggles.autosamovar then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Samovar")
platformm = game:GetService("Workspace").Toys.Samovar.Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if andromeda.toggles.autostockings then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Stockings")
platformm = game:GetService("Workspace").Toys.Stockings.Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if andromeda.toggles.autoonettart then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Onett's Lid Art")
platformm = game:GetService("Workspace").Toys["Onett's Lid Art"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if andromeda.toggles.autocandles then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Honeyday Candles")
platformm = game:GetService("Workspace").Toys["Honeyday Candles"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
if andromeda.toggles.autofeast then
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Beesmas Feast")
platformm = game:GetService("Workspace").Toys["Beesmas Feast"].Platform
for i,v in pairs(game.Workspace.Collectibles:GetChildren()) do
if (v.Position-platformm.Position).magnitude < 25 and v.CFrame.YVector.Y == 1 then
api.humanoidrootpart().CFrame = v.CFrame
end
end
end
end
end end)
task.spawn(function() while task.wait(1) do
temptable.runningfor = temptable.runningfor + 1
temptable.honeycurrent = statsget().Totals.Honey
if andromeda.toggles.honeystorm then game.ReplicatedStorage.Events.ToyEvent:FireServer("Honeystorm") end
if andromeda.toggles.collectgingerbreads then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Gingerbread House") end
if andromeda.toggles.autodispense then
if andromeda.dispensesettings.rj then local A_1 = "Free Royal Jelly Dispenser" local Event = game:GetService("ReplicatedStorage").Events.ToyEvent Event:FireServer(A_1) end
if andromeda.dispensesettings.blub then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blueberry Dispenser") end
if andromeda.dispensesettings.straw then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Strawberry Dispenser") end
if andromeda.dispensesettings.treat then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Treat Dispenser") end
if andromeda.dispensesettings.coconut then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Coconut Dispenser") end
if andromeda.dispensesettings.glue then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Glue Dispenser") end
end
if andromeda.toggles.autoboosters then
if andromeda.dispensesettings.white then game.ReplicatedStorage.Events.ToyEvent:FireServer("Field Booster") end
if andromeda.dispensesettings.red then game.ReplicatedStorage.Events.ToyEvent:FireServer("Red Field Booster") end
if andromeda.dispensesettings.blue then game.ReplicatedStorage.Events.ToyEvent:FireServer("Blue Field Booster") end
end
if andromeda.toggles.clock then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Wealth Clock") end
if andromeda.toggles.freeantpass then game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Free Ant Pass Dispenser") end
gainedhoneylabel:Set("Gained Honey: "..api.suffixstring(temptable.honeycurrent - temptable.honeystart))
end end)
game:GetService('RunService').Heartbeat:connect(function()
if andromeda.toggles.autoquest then firesignal(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.NPC.ButtonOverlay.MouseButton1Click) end
if andromeda.toggles.loopspeed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = andromeda.vars.walkspeed end
if andromeda.toggles.loopjump then game.Players.LocalPlayer.Character.Humanoid.JumpPower = andromeda.vars.jumppower end
end)
game:GetService('RunService').Heartbeat:connect(function()
for i,v in next, game.Players.LocalPlayer.PlayerGui.ScreenGui:WaitForChild("MinigameLayer"):GetChildren() do for k,q in next, v:WaitForChild("GuiGrid"):GetDescendants() do if q.Name == "ObjContent" or q.Name == "ObjImage" then q.Visible = true end end end
end)
game:GetService('RunService').Heartbeat:connect(function()
if temptable.float then game.Players.LocalPlayer.Character.Humanoid.BodyTypeScale.Value = 0 floatpad.CanCollide = true floatpad.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-3.75, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z) task.wait(0) else floatpad.CanCollide = false end
end)
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)task.wait(1)vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
task.spawn(function()while task.wait() do
if andromeda.toggles.farmsnowflakes then
task.wait(3)
for i,v in next, temptable.tokenpath:GetChildren() do
if v:FindFirstChildOfClass("Decal") and v:FindFirstChildOfClass("Decal").Texture == "rbxassetid://6087969886" and v.Transparency == 0 then
api.humanoidrootpart().CFrame = CFrame.new(v.Position.X, v.Position.Y+3, v.Position.Z)
break
end
end
end
end end)
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
if andromeda.toggles.autofarm then
temptable.dead = true
andromeda.toggles.autofarm = false
temptable.converting = false
temptable.farmtoken = false
end
if temptable.dead then
task.wait(25)
temptable.dead = false
andromeda.toggles.autofarm = true local player = game.Players.LocalPlayer
temptable.converting = false
temptable.tokensfarm = true
end
end)
end)
for _,v in next, game.workspace.Collectibles:GetChildren() do
if string.find(v.Name,"") then
v:Destroy()
end
end
task.spawn(function() while task.wait() do
pos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
task.wait(0.00001)
currentSpeed = (pos-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
if currentSpeed > 0 then
temptable.running = true
else
temptable.running = false
end
end end)
hives = game.Workspace.Honeycombs:GetChildren() for i = #hives, 1, -1 do v = game.Workspace.Honeycombs:GetChildren()[i] if v.Owner.Value == nil then game.ReplicatedStorage.Events.ClaimHive:FireServer(v.HiveID.Value) end end
if _G.autoload then if isfile("andromeda/BSS_".._G.autoload..".json") then andromeda = game:service'HttpService':JSONDecode(readfile("andromeda/BSS_".._G.autoload..".json")) end end
for _, part in next, workspace:FindFirstChild("FieldDecos"):GetDescendants() do if part:IsA("BasePart") then part.CanCollide = false part.Transparency = part.Transparency < 0.5 and 0.5 or part.Transparency task.wait() end end
for _, part in next, workspace:FindFirstChild("Decorations"):GetDescendants() do if part:IsA("BasePart") and (part.Parent.Name == "Bush" or part.Parent.Name == "Blue Flower") then part.CanCollide = false part.Transparency = part.Transparency < 0.5 and 0.5 or part.Transparency task.wait() end end
for i,v in next, workspace.Decorations.Misc:GetDescendants() do if v.Parent.Name == "Mushroom" then v.CanCollide = false v.Transparency = 0.5 end end
Bss Script - Pastebin.com (2024)
References
- https://www.sdpuo.com/how-to-use-pastebin-scripts-in-roblox/
- https://bloxfruitsscripts.com/blade-ball-scripts/
- https://technoguru.istocks.club/die-4-besten-pastebin-alternativen-zum-teilen-von-code-und-text/2021-04-01/
- https://1techpc.de/21-beste-pastebin-alternativen-zum-teilen-von-code-und-text/
- https://pastebin.com/uMLbckc4
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